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Year: 2014
Genre: ActioN, Horror
Developer: the Tango Gameworks
Publisher: Bethesda has Softworks has
Region: the PAL
Publication Type: License
Firmware: LT + 3.0
Dashboard: 16537
Language: French, German, Italian, Spanish
Type of translation: No
Description:
To Evil Within of The – The main character is a detective named Sebastian. Together with his partner, he promptly arrives at the brutal crime, initially shrouded in a variety neponyatok. At this point, the mystic power, apparently awaiting the arrival of the officers, triggered a gunfight between the police, during which they began to thrust into each other bullets.
Before the eyes of Sebastian bloody spectacle unfolded. Taken aback, he watched this painting up until and did not come under attack and lost consciousness. When he awoke, Sebastian finds himself in a strange place, where roam creepy monsters. Under our guidance he has to go through all the circles of hell and get to the truth of what is happening!
The Evil Within is trying to find the right balance between horror and action, forcing the player desperate to survive, passing through a series of unimaginable horrors. Mikami team wants to rethink the genre and make it more difficult and saturated!
= “The key task – to create a horror. Such that you said, I’ve never seen anything worse. “
= “The horror – a double edged sword. On the one hand, it should be a lot, not to get a thriller, not horror. On the other – you can not do too helpless player, otherwise it will be boring to play. The trick is to find the right balance. “
= Three detectives must investigate the crime scene. The police are already in place – the detectives arrive later. Around somehow empty, empty the machine. Heroes go to the room and see a mountain of corpses. Here the main character someone hit in the back and he loses consciousness. He wakes up at the same spot where he fell … Almost. Everything is slightly transformed. The primary task – to figure out where you were and how it is connected to the murders.
= “We want to create a really creepy setting. To make it look scary. But the usual zombie will be too. “
= You do not know exactly how and where attack certain monsters.
= In the arsenal player – shotgun, knives, axes. And the trap. They can lure the enemy, this is one of the most important features.
= The best moment in horror, it is not when you are crap one’s pants from fear, but when the barrel was the last cartridge, monster pinned you to the wall, and you killed him accurate headshot. Here is «YES!» After enormous effort is the essence of horror.
Sebastian name = Main character (the rumors are true). Mate – Joseph and the Kid (a girl).
= Venue – abandoned hospital (well, that was not clear in the English used the best word “asylum” in the world).
= The game is a third person. The camera is secured to the greatest cinematic perspective of the shoulder of the hero, so that it was possible to survey the whole perspective of the whole.
= In the video room Sebastian sees a wounded doctor, until the monitor is fixed, as someone in the hood of the police tearing. Suddenly, that someone appears behind Sebastian and stuns him.
= Comes a hero, hanging upside down in a slaughterhouse. Next – about the same people hanging upside down, only this time the dead, ready for cutting. Butcher (big man in an apron and a chainsaw) just removes the hook corpse lay on the table … At this point, Sebastian runs. You need to hide, distract butcher, throwing bottles, then that is urine to escape from him. Wrong – get a saw in his throat.
= The second level in the demo – in a mysterious mansion. It is linear, as well as at the level of the slaughterhouse, but the developers promise to add more locations open to for a while to give us a breather.
= Show three types of enemies. The first two – the usual zombies. Sluggish, go slowly, in the style, of course, the first parts of Resident Evil. They should be shot from a pistol from a distance. You can also put a trap, so they got up there. Some are tied with barbed wire, of the other sticking pieces of glass.
= The third type – multi-armed-legged beauty from a trailer. It grows out of the puddle of blood ran to the hero kills.
= The main feature, according to Mikami, on the go changing geometry levels. Here you comes a crowd of zombies, you pyatites back down the corridor, aimed shots biting monsters. Suddenly rest against the back of something solid … Wall! Only that it was not. In such foci should be tied up the lion’s share of puzzles and clashes with monsters. Doors will fade and change, stairs leading to one room, suddenly can cause a completely different place.